The rewriting of the Medieval Morality Play 'Everyman' developed over two years, taking as it's theme the relocation of the death value in a hyper-mediatized state of awareness.
The result was a heady video game crashing in promenade through three levels of multi-storey car park.
Performed at the Edinburgh International Festival and Scenofest '96, London.
Please click on the picture to view images from the play.


To vew artists impressions made by the scenographer, Virginie Gervaise, as part of her scenographic research for the production,

please click here